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Topic | transience's video game topic 53: toastyfrog rides again. |
iiicon 09/15/17 3:07:13 PM #61: | Janine Hawkins has nice words to say about Original Sin 2: https://www.polygon.com/2017/9/15/16316126/divinity-original-sin-2-review From the very beginning Original Sin 2 feels wonderfully flexible. Players can customize their own characters (down to picking an instrument to highlight their personal soundtrack) or choose from several pre-made origins. Choosing an origin character doesn’t mean sacrificing any chance at customization, though. Players still have complete control over the origin character’s class, abilities and appearance, so there’s wiggle room even if you love a character concept but hate their weapon/hair/cannibalism-related clairvoyance. This, however, is unfortunate. I had similar issues in the first game and hoped they would be ironed out. Another notable cost of all this complexity is that it can be hell to stay on top of everything. While the game’s journal keeps track of updates to quests in what should be a very tidy and helpful way, many entries are vague to the point of uselessness. Others require very specific (and sometimes easily missed) triggers to be hit. I have multiple quests open at the moment stuck on steps that I’ve completed with no idea of how to advance them further. --- ICON: We've got movie sign! ... Copied to Clipboard! |
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