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Topictransience's video game topic 53: toastyfrog rides again.
iiicon
09/15/17 3:07:13 PM
#61:


Janine Hawkins has nice words to say about Original Sin 2:

https://www.polygon.com/2017/9/15/16316126/divinity-original-sin-2-review
From the very beginning Original Sin 2 feels wonderfully flexible. Players can customize their own characters (down to picking an instrument to highlight their personal soundtrack) or choose from several pre-made origins. Choosing an origin character doesn’t mean sacrificing any chance at customization, though. Players still have complete control over the origin character’s class, abilities and appearance, so there’s wiggle room even if you love a character concept but hate their weapon/hair/cannibalism-related clairvoyance.

Origin characters will become companions if they aren’t picked as the player character, meaning that their stories and the unique interactions they can have aren’t completely locked off. Better still, they offer players the option to influence their class when they do join up, so a party that’s already brimming with magic users can nudge a new companion in a different direction to fill a skill gap. It’s a good idea to take advantage of this, since a more diverse set of skills can ensure a party is ready to deal with anything.

And that’s incredibly valuable. A lot of different things can happen in Divinity: Original Sin 2; it’s an RPG that is overwhelmingly about planning ahead yet still being completely taken by surprise. A seemingly inconsequential conversation with someone can lead to them dropping dead from some unholy and unknown force. An arrow shot astray in a fight can cause an unrelated and cascading loop of fire, poison and electricity to render a nearby area completely impassable. A teleportation glove can lead someone too clever for their own good somewhere they’re absolutely not prepared to be.

This, however, is unfortunate. I had similar issues in the first game and hoped they would be ironed out.
Another notable cost of all this complexity is that it can be hell to stay on top of everything. While the game’s journal keeps track of updates to quests in what should be a very tidy and helpful way, many entries are vague to the point of uselessness. Others require very specific (and sometimes easily missed) triggers to be hit. I have multiple quests open at the moment stuck on steps that I’ve completed with no idea of how to advance them further.

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