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TopicWelp, looks like Sneaky Ninja isn't coming out in May 2017.
SullyTheStrange
05/29/17 6:45:09 PM
#6:


helIy posted...
what's making it take so long?

Oh boy could I write an essay on that :P

Boils down to a few main reasons:

- Some ideas got bigger from the original plan and more ideas were added, the dreaded "feature creep" you might hear developers talk about. After all, the very very very original idea was essentially a basic mobile game, and it's grown so much bigger than that
- I kinda thought I would have more help. Two friends from college joined in at some point a few years back, but were only able to put in pretty much one month of work before they got full-time jobs and had to stop. So I've been the only programmer and artist for the vast majority of development. I don't blame them for it but obviously it slows things down a lot
- It's my first FULL game, so it's very difficult to judge how long something will take until I'm done with it, hence the dozen wrong release date predictions
- I don't want to release a broken or unfinished game, period. So I spend a lot of time fixing the little things, making sure things feel right, and polishing stuff up. It still won't be perfect, but I wholeheartedly agree with the ol' Miyamoto quote, "A delayed game is eventually good, a bad game is bad forever". Lately though, my philosophy has been halfway between that and "finished, not perfect"... It's been five years, so it's time to release this thing.

The newest wrench in the release is... I'm getting married. Awesome, but another small roadblock. :P That's at the end of June, and then we're going away for a week. I was reeeeally trying to release by May to avoid this, but it didn't quite happen, so now I'm aiming for July. And I'm trying damn hard to make it happen.
---
Sneaky Ninja, my 2D stealth platformer on PC and Wii U:
https://youtube.com/watch?v=JtucA77llww || https://facebook.com/StarfallStudioGames/
... Copied to Clipboard!
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