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TopicI just finished a year-long DnD campaign!
Lightning Bolt
05/28/17 11:42:48 PM
#8:


streamofthesky posted...
Tell me about it! My game's 3 1/2 years old now, and they just hit level 17 (started at level 3). Got a Druid, Psion, Warmage, and Cleric in the party (and also two non-casters) and damn has combat slowed to a crawl the last few levels! Now combats often take 1 hour per combat round, it's unbearable, but I'm not sure what I can do to fix it this deep into the campaign.

I recommend popcorn initiative! Basically, instead of rolling for initiative and keeping a list, whoever went previously gets to pick who goes next.
It's super fun, my players say they pay a lot more attention to other people's turns, and I've noticed people are quicker with deciding what to do.

http://angrydm.com/2013/09/popcorn-initiative-a-great-way-to-adjust-dd-and-pathfinder-initiative-with-a-stupid-name/

Shrug. Or turn timers if it's that bad. I like turn timers.

streamofthesky posted...
If I ever run a campaign again...I'm banning most of the casters. I tried to use carrot and stick method w/o being heavy-handed (giving improvements to noncasters and nerfing a lot of spells and caster prestige classes) and they still went 2/3 caster on me. Never again.

I got all my players to willingly swap to an alternate magic system that's way less overpowered and complicated and stupid. (Spheres of Power) Didn't even have to ask. Just on the sly said "Yeah I'll allow it" and they migrated over.
Greatest trick the devil ever pulled.
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One day dude, I'm just gonna get off the bus, and I'm gonna run in the woods and never come back, and when I come back I'm gonna be the knife master!
-The Rev
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