LogFAQs > #879170750

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TopicI know some of you do game design/dev - what's the best way to go about 2D?
DorkLink
05/15/17 8:55:16 PM
#1:


I downloaded Unity a long time ago and I've given it a few tries but it always just ends up frustrating me. Like why can't I just specify the size I want the game to be in pixels, and then import sprites that are X amount of pixels? I mean, I can, but they don't at all fit into the game world at the size I thought they would be. I tried to figure this out, there's shit where you can adjust the camera and sprite scales, but I didn't find a lot of useful info. A lot of the responses were just people trying to sell like $10 asset packs that supposedly figure it out for you... no thanks.


I know Unity is more meant for 3D but I still thought that 2D would be a little more intuitive. Are there any good alternatives? Do some of you just code it all from the ground up? I know a decent amount about coding but it's mostly backend. I don't know anything about how to do graphics beyond "functional"-type applications, not games.
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