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TopicSuper Mario 64 is so unplayable
SilentSeph
04/14/17 2:54:50 PM
#43:


That's quite the list haha although I agree with some points. Anything negative about the Blue Coins I agree with, they are horrible in every way. Yoshi's that are native to a tropical island that die instantly in water is a dumb idea). And it is annoying that only certain missions have 100 coins in them (I think the only time this is an issue in 64 is Dire Dire Docks).

I don't remember having too many camera problems other than one of the rooms in Sirena Beach hotel with pink Boos.

For Mario's moves, I feel the only useful move that was removed was his jump kick. I rarely if ever used his punch kick combo or his breakdance kick (as amusing as that one is). I'll take his new moves like the spin jump or wall slide any day.

I'm not personally bothered by progression being based on the missions themselves rather than Shine count since I always go for 100% anyway but I agree that it is a really strange choice. I don't know why they chose to do it that way.

Everything else I can see why others are bothered by it, but they don't really bother me.
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