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TopicSuper Mario 64 is so unplayable
DorkLink
04/14/17 2:02:07 PM
#37:


Ultima_Dragoon posted...
I thought the game was fairly easy except for a couple of the last levels, notably the clock one and the rainbow magic carpet one.


Yeah, those levels are the ones where I died the most, since they're basically just giant bottomless pits. I had one death in Tick Tock Clock which I'd consider bad control but maybe that's not the right term, more like unforgiving collision detection. There are those flat rotating platforms (like the ones in the section with the red coins), and I tried to jump onto one that I had to cross for a certain star, but I apparently hit it slightly too low. There are certain ways that you can hit a wall that cause Mario to completely lose control until you hit the ground, and so you can't dive or ground pound, so being in TTC that pretty much screwed me. And that kind of thing happens all the time. Compare that to later games (which are admittedly a little too forgiving about this) where you can glide down the wall and jump off, making such situations more avoidable.

SilentSeph posted...
What do you dislike about Sunshine? I hate the Blue Coins but other than that I absolutely love everything else about it. Minus swimming, I feel Mario controls the best in Sunshine compared to the others.


- Camera is still frequently a pain in the ass.
- The took out a lot of Mario's moves.
- You can only do one shine mission at a time, and have to do them in order.
- Beating the game is tied to beating all but the last shine in each level instead of getting fixed number of stars. Admittedly, playing SM64 again I realize that also has a pathetic number of stars needed to beat the game (70, which you can get without even doing an upstairs level), but at least you could choose which stars to get. The secret shines and blue coin ones in Sunshine are effectively pointless unless you're going for 100%.
- Blue coins only appear in specific missions of the level even though the area they appear in is often one that can be accessed on a number of different missions.
- Can only get 100 coins on certain missions. I think this might have happened sometimes in SM64, but much less frequently, and usually it was intuitive figuring out which missions were best for it.
- Repetitive mission types... also an issue in SM64, but with Sunshine I was always going "Oh look, another goop cleaning mission" or "Oh look, another Shadow Mario chase." SM64's were too simple sometimes that they got repetitive, but I think that helped, because they felt more organic. Sunshine's repetitive missions are more clearly following a formula.
- Unlocking levels isn't as intuitive since it's not tied into a clearly-indicated number of stars. The world map was also lacking in imaginative entry points like the ones for Shifting Sand Land, Wet-Dry World, Snowman's Land and Tiny-Huge Island.
- Yoshi is useless and he dies from touching WATER.
- Too many similarly-themed levels since they were trying to make them all part of the same island instead of these arbitrary worlds you're transported to.
- Voice acting.
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