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TopicSkyward Sword discussion topic [zelda]
OmarsComin
11/21/11 12:21:00 AM
#26:


The game is great so far except for one thing: the motion controls. They aren't terrible, and they dont make the game unplayable or anything, its just they literally add nothing to the game. The only thing I've seen so far from the motion controls making things needlessly difficult. Flying is kind of a pain with the controls, and that beetle thing is the most annoying item I have ever used in a Zelda game. Pointless gimmicky mini-games that utilize the motion controls are also added (If I have to cross one more tightrope I may chuck my remote at a wall).

Don't get me wrong I love the game, I just feel like it would have been better in every way if they had simply had the player use a GCN controller.


Yeah this has been my feeling as well. If this is the final argument for motion controls, I think I can safely put them in the "no thanks in any situation" category.

Don't think we share similar opinions on Zelda! Need more of a pros and cons sort of thing, the good and the bad.

Pros:
-Feels like the most difficult 3D Zelda by a pretty clear margin. It's refreshing to be in some actual challenging situations, where you don't have three more fairies left over at the end of the boss and dying is a real possibility.

-Atmosphere is good, the art style looks nice, and this is the most fleshed out and interesting the characters have been. A lot of people have mentioned this in our various topics, but this seems like the first time Zelda has been a legitimately good character who is actually likable. She's been mostly a Peach stand in in previous games.

-The dungeons seem better than those of the last two games.

-Some of the boss fights were pretty cool.

Cons

-As we've mentioned, the motion controls aren't great. I don't agree with the reviews that said they made the combat really interesting.

-You get a small number of inventory slots and the rest of the items have to stay in storage. You don't have full access to all your neat gadgets.

-There is a lot of talking. Some of it is character development but a lot of it isn't. There's just far too much text going on, often about gameplay. People have complained that the game "holds your hand" and I don't disagree.

-There's a system where you can track the aura of a person or item and you have to go track sets of things down using that. It plays out pretty similarly to the light bugs from TP, which I was never a fan of.

-Things could've been more streamlined. Some simple actions just take too long to do, and the menu setup is a little weird. This is stuff they've had figured out in past games so it was disappointing for that to be an issue.

I think that's a quick solid list for my thoughts. The motion controls were a pretty big annoyance for me actually, I think they detract from the game at times and you can't really ever get away from them. All in all I thought it was a fun game. I wouldn't be calling it a GotY candidate or anything but I'm glad I played it.
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