LogFAQs > #407334

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicThat wall jumping pit in Super Metroid: awesome or awful?
OmarsComin
10/01/11 9:25:00 PM
#1:


Is the non-verbal communication swell? The way the game forces you to learn an advance move you never learned about but always had access to pretty neat?

Or is it a frustrating bad game design portion of the game? A part of the game that forces you to use a difficult to execute technique that you'll never be required to use again for no good reason?

I'd like to hear whatever thoughts you have on this.
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