LogFAQs > #321856

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicNemesis/Hulk/Sentinel
FFaddict1313
09/11/11 7:42:00 PM
#5:


sentinel getting 1.5mil life in umvc3, his fly gets buffed back to the mvc2 days, any command grab is fully comboable anywhere on the screen. also, all forms of drones, including assists, stay on screen if sentinel gets hit. sentinel force bombs (assist and on point version) are much faster, deal a ton of blockstun (sent is at advantage on block). rocket punch forward and anti-air give HUGE frame advantage on block and can be canceled into tons of other moves on hit. hard drive is unpunishable and hyper sentinel force and plasma storm can be done in the air

nemesis already confirmed for most life, so he's going to have 2.5mil

hulk's anti-air assist gets hyper armor (infinite hits of super armor), all of hulk's other gamma charges (on point and assist, forward and anti-air) get two points of super armor, doing one of the follow ups (while on point) adds another hit of super armor (adds on to the other hits of super armor, if you get hit once then do a follow up you have 2 hits of super armor (-1, +1)). gamma wave has a qcb+attack motion and it and gamma tsunami function like beams (??!!, gamma wave assist works this way too). gamma quake has a hitbox on the fist pound which combos into the rocks and it hits very quickly. gamma crush does unscaled damage in the middle of a combo like a level 3

both sentinel and hulk get new level 1 command grab hypers that lead to full combos

im bored

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