I might not be able to finish my run tomorrow. I'm currently at the war, with filthworms/dooks done, and nuns three-quarters done. Not planning on doing any other sidequests (beach takes too long, gremlins as a pastamancer would be disastrous, and I didn't save anything to flyer for the arena). I've calculated that it will take me roughly 155 turns to clear, not including any tower backfarming.
Rollover adventures + my last Jarlsberg's key lime pie + hippy store produce will get me 128-186 turns. All the hippy store stuff is really variable (pear tarts are 8-14, pear schnapps are 4-8).
Ways to improve my diet: If my spice ghost decides to drop spices, I can substitute olive lo mein, which is marginally better (9-16 adv). (I'm out of mushrooms for the superior lo meins.) Also, going to buy some hippy MPEs in hopes of getting mixed wildlower greens for super salad (13-16 adv).
But yeah, the run is basically in the RNG's hands now.
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You put your RESOLVE HAT back on, which conveniently is the same hat as your NORMAL HAT.
{Drakeryn}