Seriously. Like 90% of his difficulty stems from his ridiculous armor frames, that arbitrarily decide you aren't hitting him even when you're hitting him. The other 10% comes from his deciding he's going to knock you down after one of those frames, then hit you while you're on the ground, then keep hitting you on the ground until you're dead. **** Azazel
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We are thought, and reality, and concept, and the unimaginable