LogFAQs > #223748

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicATTN : Ayvuir, or anybody who knows a bit of RPGMVX
Ayuyu
08/17/11 7:35:00 PM
#21:


Chrono1219 posted...
I mean like for the middle of battles. Like say each character has 3 sets of attacks. Openers, Links, and Finishers.

If a character uses an opener, it starts a chain which opens up the Links moves for that character. Finally, after using a Link a character can either keep using Links, or use a Finisher. Using a finisher resets that characters move list back to openers.


I know, skills can call events. So for instance you can do something like this :

Character use '' Opener 1 ''

-Opener 1 has a damaging effect and calls the event '' Links ''
-The '' Links '' event then adds the Links skills to your movesets.
-Each '' Links '' skills calls the '' Finisher '' event that adds the Finishing moves to your movesets.
-The Finisher moves call the '' Reset '' event that remove all the combo moves and bring the character back to its original moveset.

Now the problem is that if the battle ends while in the middle of a combo you'll be stuck with the moveset you add at the mment of the battle so you'll have to create a common event that works constantly in the background that resets the moveset of the character (using Level conditions and stuff).

Now if you want to do all those moves in a single turn that's a tad more complicated.

And yes Jeff you can still upload MIDIs and chipsets.

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