LogFAQs > #164393

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicSo, for the record, regardless of Blizzard's actions, Acti aren't changing them.
metroid composite
08/06/11 6:23:00 AM
#108:


UltimaterializerX posted...
http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/reviews/review-147529

The only accurate review of Starcraft 2 on the entire internet.


Really?

"and all the other nonsense that made Warcraft 3 one of the five worst game ever made and easily the worst RTS ever."

Haha, no. How 'bout I strand you on an island with WC3, E.T., the Drakkhen series, and the Hydlide series?

"There's also the issue of nearly every single player mission being a timed gimmick, but some people actually like that sort of thing."

Well...yeah. Starcraft 1 single-player gameplay was awful, because you turtle, and win. Starcraft 2 single-player is much more dynamic, because it makes you leave your base before you're ready to rescue people.

"Multiplayer is a mixed bag, honestly. It's good at the core, but a lot of stuff is blatantly missing which, of course, is a sign of how Starcraft 2 was split into three games for no reason."

You know, at GDC this year, there was a talk called "Designing an E-Sport" where one of the Blizzard designers said outright "we have no idea what we're going to do for Heart of the Swarm multiplayer--the players will be expecting us to add stuff, but we already achieved the unit interactions we wanted."

"Protoss are still too expensive despite new mobility options, Zerg are still way too fast and the Terrans are still able to counter absolutely anything."

Terrans can't really deal with a lategame Protoss Deathball very well. Terrans also strangely don't have an answer to Zerglings. Zerglings auto-surround now, and can turn into Banelings if you build millions of marines.

Zerg being way too fast--actually a common complaint from people who really liked to play Zerg in SC1 is that Zerg is way too slow now.

"Even not considering the new units, unavailable to Terran multiplayer are old staples such as the firebat, wraith and vulture."

I would be shocked if these ever showed up in newer versions of the multiplayer. Marauder replaced Firebat. Banshee replaced Wraith. Hellion replaced Vulture.

You're never going to have 30 units per race in multiplayer. The moment you have two units that do basically the same thing, people will figure out which one is better and build that. Even if you somehow do have 30 viable units per race, this would be a design failure for an E-sport; E-sports are meant to be watched; an audience has to be able to understand what's going on. This requires a small number of easily distinguishable units.

I'm actually expecting Blizzard to remove or retool a unit from each race in Heart of the Swarm rather than add units.

"In the original game, each race had their own score and it was fitting."

Zerg and Protoss have their own race music; play multiplayer >_>

"You know those Starcraft tournaments, like the ones in South Korea that do everything short of support the entire nation's economy? They're all done on lag-free LAN."

No-LAN sucks, I agree. But you know those South Korean Starcraft tournaments? They still happen with SC2. And a lot of the big SC1 pros are switching to SC2 (Boxer, July).

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