LogFAQs > #1276978

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicEVO 2K12 Disc. [FIGHTING GAMES] [SSFIV] [UMvC3] [KOF] [SCV] [MK9] [SFxT]
Shoenin_Kakashi
06/26/12 10:24:00 PM
#92:


From: Not_an_Owl | #088
The sky isn't falling here. These infinites are pretty hard to do - you need to time the last hit of each loop so that it hits the frame you hit the ground so that you can be holding up, jump on the next frame and never give the game a chance to realize you landed. From what I understand, hitstun deterioration continues to build while you're doing the loops but doesn't go into effect until you've been in a neutral state on the ground. MarlinPie was talking about it on the 8wayrun stream this evening and said Doom and Dante's TAC infinites were really hard while Magneto's was easy. And let's not forget Capcom hasn't even publicly responded to these combos yet.

Let's give this at least a week to see what develops further before we all decide that Marvel 3 is ruined forever.



ding ding ding ding ding

like I said, they will get dropped a lot. They don't seem very practical.
Marvel 3 was already ToD heavy as is, so these don't do much aside build meter.

--
Oh SuperNiceDog's doing it again dude.
SuperNiceDog, you ain't no pimp dude
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