LogFAQs > #1214686

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicAnagram's D&D Topic - Eight is the Loneliest Number
Sceptilesolar
06/13/12 11:02:00 PM
#90:


From: KanzarisKelshen | #089
From: Sceptilesolar | #086
From: KanzarisKelshen | #085
From: Sceptilesolar | #084
From: KanzarisKelshen | #083
From: Anagram | #082
I suggested that, if this campaign ends with you guys being successful (I'm not going to make that a certainty, and will make failing easy), I could run a sequel campaign set a few hundred years in the future.

Presumably, all but the immortal NPCs would be dead, sadly.


Considering all the stuff we've run roughshod over, hundreds of years doesn't seem like the best choice. Who knows what might remain standing at that point.

Exactly, so it's a whole new world and stuff.


No, as in, in three hundred years things may be outright dystopic.

That could be fine too.

If it isn't a long time, we'll have to compete with our past selves, and that's no fun.


At least one past self will be around barring an assassination, so that's not exactly going to change anything.

Even if Kirie's still alive, she wouldn't be likely to make waves anyway. I just want to avoid a scenario where the new party ends up feeling lame compared to the old, and the easiest way to do that is to make everything too far back for it to matter.

--
"[This is perfect. I have always fought with these kinds of cards. You say that I have lost the moment I was dealt? It's just the same as always!]"
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