LogFAQs > #1211397

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
Kenri
07/06/12 4:51:00 PM
#308:


Three more terrains, two of them boring. All of my characters now have "home" terrains, though in the case of Van it might not even end up on his list of preferred terrains. >_>

The Big White

Everywhere you look, it's white, white, white, with nothing to break up the monotony of it all. There seems to be a ground here, though it blends in with everything else, and the ground is perfectly level and extends forever in every direction. It's perfectly smooth, too, but somehow there's still plenty of friction to fight easily enough. If you fly up, you can fly forever and never leave the place. It's the perfect setting for a fight if you want absolutely nothing getting in your way.


The Stranded Strand

A small island untouched by human hands - or anyone else's hands, for that matter. It's about a mile in diameter, but not a perfect circle by any means. About one third of the island's coastline is a right inviting beach; the water's calmer there. The other two thirds are rocky bluffs; if the rocks don't do you in, the rapids might. In the middle of the island is dense tropical jungle, but luckily the island's small enough to make it hard to get lost. The water's shallow enough to fight in for about 100 feet from the beach, further than that and you better know how to swim. And if you do know how to swim, you'll find crystal clear water and plenty of natural structures near the seafloor for hiding in and around. Careful though, go too deep and the sun won't be able to find you. Aquatic or flying fighters who leave the island will find that the ocean seems to stretch on forever, with no other shores in sight...


The UPSS Perspicacity

A Universe Police Spaceship. Big enough to carry a crew of 100 people comfortably, but it's seen better days. Life support and artificial gravity are still online, thankfully. There are a number of both large and small rooms; the larger rooms have miscellaneous items like tables and control consoles bolted to the floor that can be used as cover. Some of the larger rooms are multiple levels or at least have scaffolding near the top. Smaller rooms are mostly crew quarters; cramped and with nothing of interest. Most of the ship's rooms are connected by corridors which have nothing in the way of cover. Be careful, as damage to the ship has caused a number of hazards. Electricity arcs out from damaged walls, scalding hot steam shoots from vents, and fires have started in some places. In some parts of the ship, lighting no longer functions, plunging them into near pitch darkness. In the ship's hangar, artificial gravity has failed (though life support hasn't); fighters who enter the hangar will find a number of boxes, smaller craft, and assorted debris floating about. Another large room has somehow managed to flood. The ship's engine room and adjacent areas have superheated, so entering them without protection isn't recommended. All prior occupants of the ship have evacuated, and taking control of the smaller craft or the ship itself is no longer possible. Leaving the ship is possible, if you wanted to blast your way out -- but all that awaits you is the vacuum of space.

--
"The courtroom is the garden of holy judgment. Those with lechery in their hearts should leave this sanctuary at once!" ~Franziska von Karma
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