LogFAQs > #1211379

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
saveus_Maria
07/04/12 2:36:00 PM
#290:


Isometric Arena

An arena based off of the battlefield from Harem Tactics, it's a 3D Plane that looks like it was cut right out of the ground. It's exactly 150 yards by 150 yards, and a totally flat surface. It is possible to knock an opponent off the edge, where they will fall into a bottomless and endless darkness to their death (unless they can fly or teleport back out). The details of the arena look like HD Video Game graphics, but this also leads to some oddities.

For example, there's Height 1 and Height 2 squares which are exactly as tall as (1) and twice as tall as (2) an average unit in the game (human being sized). This continues upward (or downward) forever. Aside from that, the ground is basically flat. Height 1 and Height 2 squares are usually things that can be used for cover, or just uneven planes. For example, instead of a steep slope leading upwards like a hill, you'd just have a bunch of flat ground, then a bunch more flat ground at height 1, then a bunch more flat ground at height 2, then a bunch more flat ground at height 3, etc. Negative Height squares are things like ditches which can be hidden in.

This map also has Fog of War, making it hard to see opponents who are more than 40 yards away. Opponents will start on opposite ends of the map.

--
hi, my name is saveus_Maria
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