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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
_Carlemagne_
07/02/12 7:48:00 AM
#259:


Rangh The Fusionist
Final Version
Rangh is a man who is physically in his early 30s, but has lived for much longer. His actual age is unknown, but it can be assumed he's at least 500,000 years old. Because of this it is generally assumed he cannot die through natural means. He enjoys finding new challenges and will occasionally push the envelope.

Powers
Mental Extension
Rangh has the ability to extend his being into another creature/object with any level of cognitive function. Rangh must be aware of the presence of the creature in order to start an extension. He maintains full control of his original body while he is extended. This has a range of 10000 feet.
There are three levels to his extension

1. Observation
In this mode Rangh will simply record information from the target. He will learn everything the target knows about its personality and abilities. Including things like its fears, likes, physical properties, and so on. He does not learn the targets immediate thoughts (mind reading). It takes a minute for him to gain all the information on the target, regardless of the amount of information the target holds.
Rangh must transmit information he gains in this mode to his original body from his extended mind. He can choose to send as much or as little information as he wishes. Sending it while maintaining the extension causes requires him to stop all magical activities for 0.25 seconds. If he decides to leave the host it becomes immobile for 1 second (but still able to cast). He can Observe as many targets as he wants, but his downtimes stack (so if he sent 2 information packets he would have to stop magic for half a second, etc). While a target with enough mental power can realize Rangh is recording information, they cannot do the same thing to him.

2. Persuasion
Once Rangh has gained all the information on a target he can attept to persuade them. He will do this by analyzing their personality and tendencies. He cannot make them do anything they are physically or magically unable to do. The farther apart from something they would likely do the less likely persuasion is going to be successful. However, he can abuse things like a target having self-doubt, being over-aggressive, or similar trait. The more times he attempt persuasion on the same target the harder it is for him to succeed. The max amount of times he can persuade any target is 5 times. If he fails twice he is forced to leave the target, during this time he is immobile for a second.


3. Domination
If Rangh has successfully persuaded a target to the point where he feels comfortable he can attempt domination. If successful he gains complete control of the target and all of its functions. Success is determined by the targets mental condition. While attempting domination Rangh must be constantly concentrating leaving him immobile and unable to cast other spells. He can only dominate one target at a time.
A target can break out of any of these by overloading the targets mind somehow, destroying the target (unsummoning works), or in the case of domination, breaking Rangh’s concentration somehow.

Mastery of Objects
He is able to scan a nonliving object in the same way he is a living on. Scanning takes 30 seconds and he learns the objects physical properties such as how much damage it would do, how much it would protect the target, and so on. He must be continually scanning the object (can’t cast spells). It is not required the object remains visible, but it must remain in his general vicinity (10000 feet).

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Chrono1219
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