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LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
Sir Cobain
07/01/12 7:13:00 PM
#201:


Hyperorb FINAL

The Hyperorb is a 3,000,000 year old sentient sphere of solid tungsten 20 meters in diameter which incases the Hyperorb's cephalic region, a brain roughly 2 meters in diameter. The Hyperorb's main sensory input is via echolocation, whereby the brain sends and receives high frequency pings. The Hyperorb is unable to hear, but can communicate with other intelligent beings through telepathy. In addition to communication the Hyperorb can also take control of a beings nervous system. Offensively the Hyperorb's main attack is to seize the enemy's muscles into paralysis and then simply roll over the enemy and crush the enemy with Hyperorb's tremendous weight. Defensively, the Hyperorb's vulnerable brain is protected by 18 meters of tungsten which is resistant to nearly all physical attacks, Is highly heat resistant, and extremely heavy.

Hyperorb Biology

Locomotion
Surrounding the brain is a network of muscular tubes which contain an unknown high density yet low viscosity fluid. The hyperorb moves by shifting the weight of the fluid around and rolling in the direction where the fluid is aggregated

Sensory
Hyperorb sends and recieves sonar pulses at a rate of 300/second and has an effective range of 3 miles, although it can not "see" around objects.

Telepathy
The hyperorb is able to send out pirate signals to another organism's nervous system though in order to do this it takes a degree of study. Each species has its own unique signal and it may take up to an hour of effort to find the appropriate signal for a species it has yet to encounter. Initially the pirate signals can only be used to cease nervous system function of a target. In order to use an organisms fine motor skills a study period of 1-6 months must be observed, depending on the complexity of the organism.

Energy
The Hyperorb absorbs solar energy as it's main form of sustenance. To charge completely it requires a period of around 50 hours of continuous light. The Hyperorb can survive without loss of function for about one week. After that time the hyperorb can survive another four weeks with diminishing mental function and locomotion ability.

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