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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
KokoroAkechi
06/29/12 3:07:00 PM
#168:


Xander Clyde
Final version.

At a young age Xander's parents were murdered and he was raised by a band of thieves. he later learned skills to kill the assassin the same way his parents were killed. The group had some mages in it which taught him how to use magical items. He is opportunistic, but is smart enough to try to set things up. He is physically in good shape, but has no abilities to increase his actual physical powers or things to prevent getting hurt if he's hit. He can use any physical item automatically at 100% effectiveness and can use magical objects at 25% effectiveness.
He comes into battle with 2 pistols, 2 daggers, a sword, and various poisons. He has 100 arrows, but can instantly teleport used arrows back to his quiver. He is adept at dodging and hiding.

Marks
Application: Xander can apply a mark instantly, without any movement as long as the conditions for the mark is met. All visual marks have a range of 5 miles.

Activation: Xander can activate a mark instantly after applying it. As long as he is within the 5 mile radius. Moving outside the radius does not remove the mark, but does put you out of range of its effects. There is a half a second cooldown between activation and the application of a new mark.

Removal: Marks can only be removed by Xander. If Xander chooses to replace a mark the original mark is removed instantly and the new mark takes half a second to be applied.

Limitation: The same type of mark cannot be reapplied for 30 seconds. Marks last for 12 hours. Only one mark can be on a person at a time. But Xander can mark as many people as he wants. If Xander has an active effect on himself or a target because of a mark, applying a new effect (from the same mark) negates the effect (unless otherwise noted). But he can have multiple effects from different marks active at the same time.

Tracker's Mark
Allows Xander to instantly find his target.
Application: 5 miles. Visual identification required.
Limitations: Requires the target to be in a visual los. Shapeshifting will subdue the mark (but changing to the original form will "reapply it" again.

Skills requiring the application of a Tracker's Mark
1. Teleport Backstab - Removes the mark. Xander can choose what side of the target to teleport to. He must teleport within 3 feet of the target.

2. Foresight - Removes the Mark. Allows xander to accurately predict the marked movement 0.5 seconds before it happens for 15 seconds.

3. Telescopic Vision - Expands Xander's range of the marked target by 10x. Allows him to apply a mark from up to 50miles away. If he applies a new mark in conjunction with this one, that one and only that one can be activated from 50 miles away. So, if Xander has a Hunter's mark on the target he can use this to apply a caster's mark on an out of range mage. Then Xander can use a skill that REMOVES the caster mark from up to 50 miles away. After he does this he must get within range to apply any other mark.

Blood Mark
Increases xander’s damage to the target by 25%
Application: Physical damage to the target that draws some sort of "fluid". Can be a ranged attack.
Limitations: Targets that do not "bleed' are immune. Note, that even something like oil is enough for this to activate. However, this also means things like zombies, ifrits, golems etc are immune to this.

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Chrono1219
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