LogFAQs > #1211237

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
The Destoyer
06/26/12 8:01:00 PM
#148:


After looking through my writeups, I'll go ahead and say Syl is finalized. With Air's, I noticed an important thing i forgot to mention and a few things that probably should've been clarified/quantified/better described. Here's a tweaked writeup for her, new info is in bold. If there aren't any questions/comments/clarifications/etc then you can consider her finalized as well.


Air is a female swordsman. She possesses greatly enhanced physical attributes (things like strength, speed, etc.), and particularly “combat speed” (aka things like reaction time, short quick movements, etc.). Generally, you can think of her as operating around 7 or 8 times greater than ordinary, though something like lifting strength is a bit lower and something like dexterity is somewhat higher. She also possesses magical eyes and two magical weapons.

Eye magic normally has a power eye and control eye. The power eye is aligned with one of several very broad categories of magic (ex: energy, spirit, mind). Within their category, the owner develops more specific abilities based on their natural inclinations and on the eye’s magical inclination. They also get enhanced perception of things within their category (the scope and power of this can vary quite a bit). Air, however, has two power eyes: one “force” and the other “spirit”. Without a control eye, the power eye can act independently according to its inclination and will also affect and sometimes significantly alter the personality of its owner. Though she has no control eye, she can still control what her eyes do with some concentration. Usually eye magic is not very tiring, but taking control will tire her a bit. Additionally, her force eye is magically inclined towards death and killing. Once a battle begins, she becomes especially bloodthirsty due to its personality-altering effect, and the eye will always try to cause the most damage possible to others.

The force eye allows Air to push, pull, and redirect the forces acting on anything she sees. The actual strength of this is more like a “nudge”: she can’t throw someone around, but instead more subtly manipulate their movements (ex: pushing against them to make them move a bit slower or adjusting the direction of an attack). She can also use this on herself, but only if she takes control of it. The spirit eye is focused on perception: she can see spiritually- or magically-aligned things (including things that are invisible, intangible, or have no physical form to "see") and often understand what they are and how they work before seeing them used. This includes things like the nature of someone’s magic, what kinds of spells they can use, what the spell they are casting will do, and also the location/direction/effect/etc of a spell that’s been cast. She has a limited ability to interact with intangible/spiritual/magical things, such as incorporeal beings or her opponent’s “spirit” (aka the source of their magic). The eye also gives her minor “elemental” magic (mainly fire and ice) and she can combine it with her force eye to create a stronger effect. This is generally only useful if she can’t get close to her opponent, because she's better at close range fighting than long-distance casting. The primary strength of eye magic is that it bypasses defense and resistance. Whether it's physical strength, durability, magical resistance, etc. it's nearly impossible to resist whatever effect she directs at someone or something.

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