LogFAQs > #1211165

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
KokoroAkechi
06/12/12 6:34:00 PM
#76:


Caster's Mark - If a spell is cast within range Xander can memorize the magical energy of the caster to automatically identify what spell is being cast and where its coming from. Can effect 5 targets.

1. Backfire current spell so it damages the caster at 50% damage. (removes the mark)
2. Temporarily stop all spellcasting (removes the mark, 10 minutes)
3. Dispel all magical effects for 30 seconds (removes the mark, buffs can not be recast for 30 seconds, items summoned are unsummoned and can not be brought back for 30 seconds. Does not effect summoned creatures)

Thief's Mark - Allows Xander to mark an item that a target is holding and its locations at all times (even through different planes) Only one item can marked at a time.

1. Swipe the marked object (removes the mark, requires physical contact. There is no weight limit to what he can swipe, but he can only handle items within a 200 pound range (other items will be instantly dropped). If the item is summoned it is considered his until he loses control of it and it can not be unsummoned by the original user. Swiping can fail and follows basic rules of pickpocketing (heavier items are harder, armor is harder, trinkets/accessories are easy)

2. Ignore the marked object (removes the mark) - By removing the mark xander can erase any effects of the mark item for 5 seconds. This includes damage from weapons, protection from armor, etc.

3. Copy Object - Automatically makes a copy of the object that can be used by Xander at 25% effectiveness. Removes the mark.

Assassin's Mark - Has no special properties except that it allows him to link other skills with it. Only one target can have this mark at a time.

1. Homing Attacks - All attacks track the target. Ranged items will go around protection. Will go for a vital spot.
2. Teleport Attack (removes the mark) - For one attack ignore any obstacles and distance between Xander and the target.
3. Critical Attack (removes the mark, requires physical contact) - Even a graze will have the effects as if it hit a vital area.

Home Mark - A location(s) that he can instantly return to at will. 3 marks can be active at a time.

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Chrono1219
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