LogFAQs > #1211127

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
Kenri
06/09/12 3:56:00 PM
#38:


Expanding on Solai Pedastel because my original writeup for her didn't really include info on her personality. Probably wrote way too much again but oh well!

Solai's personality in battle is mainly a result of her physical limitations. At 6 inches tall, getting smacked by a battleaxe even once is potentially life-threatening, even with her armor. All of her spells exist to allow her to be in the fray, keeping pressure on her opponent, while avoiding attacks. Keeping up the pressure is important, because the more time an enemy spends dodging and blocking, the less they'll spend attacking.

Solai generally sends about 10 of her 16 weapons to assault the enemy, while keeping about 6 in reserve to defend herself. Of those 6 kept back for defense, Radiant is almost always one - because a giant glowing shield is not only great defense, but also makes it harder to see and aim for her. That said, Solai is willing to send more or less weapons to attack depending on the nature of the battle, and may even go all-in if she thinks she can really press her advantage.

Of her spells, Armory and Forge Snap are used to adjust to unique weaknesses in opponents, or trade out weapons that might be beneficial to enemies (a flaming sword against an enemy that controls fire, etc). These spells are by nature weaker than her other ones, though, so she tries to avoid using them. Light Snap is mainly used to deal with enemies with fast projectiles, especially firearms, though her best defense there is still just being a very small target. Bulwark Snap is used against enemies with homing or area-of-effect attacks, and also if she needs to take a hit to gain some sort of advantage. Against fast enemies, Solai prefers the homing teleportation granted to her by Gauntlet Snap to the regular teleportation and improved speed of Light Snap. She'll also use Gauntlet Snap against summoners, no questions asked (unless they've demonstrated the ability to use counterspells), because Solai's strategies really don't like having to focus on multiple foes at once.

Health Snap is self-explanatory, except that Solai will try to maximize its use rather than spam it as a reaction to any injury... but then, most non-magical injuries she takes will probably be serious enough to merit using it. Weapon Snap is her last resort attack when nothing else is working, or can be used as a finisher in a pinch.

Overall, Solai is not a blitzer. She's a cautious fighter who reacts to threats as they come and wears enemies down by keeping as much pressure as possible on them at all times.

--
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