LogFAQs > #1211101

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
The Destoyer
06/08/12 12:51:00 AM
#12:


I kinda let the length get out of hand. oh well...

Syl
(Note: "magic" is my catchall term for any kind of supernatural phenomena in the story she’s in. Essentially, anything that’d “impossible” in reality is considered magic. I’ll probably use some of story-ish stuff to explain things, so specific details may or may not completely apply to this contest)

Syl is a female assassin who uses Sealing magic. Sealing magic allows the user to literally and figuratively seal and unseal things (usually targeting people). Seals can be full or partial (full seal example: sealing a door shut or unsealing a door open). Once any seal is in place, it will stay for either a day, or until the Sealer removes it. It’s nearly impossible for an ordinary person to remove a seal, and even an extremely powerful mage (let's say a “city buster” for simplicity's sake) needs multiple hours to break one. However, a full seal used on an aware target will almost always fail. If the attribute a seal targets is active, the target will naturally resist it (independent of magic resistance/whatever). Ex: someone with open eyes will resist having their eyes sealed. But if it’s not active, they won’t have any natural resistance (aka they'd need magic resistance/whatever to resist it). Eye seals are somewhat unique: Syl can hit someone with an eye seal about 1/3 of the time she sees them blink. There’s no opening like this on things like heartbeat or breathing because those are always active, whereas people spend a significant amount of time with their eyes closed.

Figurative seals can affect anything the Sealer imagines as sealable (they’re almost always partial). Normally the range of targets is very limited, but Syl can seal nearly anything. This includes things like emotions, physical attributes, and magic. Emotion seals can make someone feel more or less of an emotion. Physical seals can strengthen/weaken attributes like strength or a part of the body. Partial seals bypass natural resistance and activeness, but are much weaker. The strength of a partial seal is affected by the skill of the Sealer and target’s natural resistance. For any attribute, the target will have a point where they resist a partial seal like it’s a full seal. On average, that's somewhere around 25-35% of a full seal (but it can vary a lot). Their "resistance limit" tends to have more to do with the opponent’s personality than their strength or anything like that. With greater skill, a Sealer can get closer to someone's resistance limit without going over. Syl is very good at getting the maximum effect from a partial seal.

A full seal on magic won’t work (in-story, magic is technically always active), but partial seals work like normal on generic things like casting time and power. Partial seals on magic can also be used to completely cut someone off of specific spells or categories of spells. If Syl knows the kind of magic the target uses, she can preemptively seal anything she knows they can do, but otherwise they need to use a spell before she can seal it (guessing is possible, but rarely works). In some cases, it’ll only cut someone off a specific spell, but usually they will be cut off of the type they used (using a fire spell = no more fire, though it may also be more specific, like only cutting off fireball spells or whatever). If they can only do one specific, binary thing, it’ll be usually be cut off completely. Any kind of enhanced attribute is considered active, but a partial seal will usually be twice as effective.

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