almost done with Rhythm Thief, i think. could be wrong! will know sometime tomorrow. this game has an identity crisis thus far; some segments are definitely something i'd expect in a rhythm game, others are what i'd expect in a mini game collection.
with that said, while a lot of things are easy early on i just got SLAMMED with one of the hardest things i've seen in the handheld ones. EBA's got nothing on the Feel The Magic/Rub Rabbits theme. that thing's crazy hard.
musically, this thing has been pretty great. yeah, some tunes aren't too impressive, but there's a lot of tunes in a lot of styles. jazz, classical, SALSA, and much, much more.
story's been good thus far. i expect it to get better. Phantom R has style out the ass though, and playing a thief with a dog is cool. also i'm still not sure of what to think of a mini detective with a soccer ball DEFENDING JUSTICE AND LAW with it and us... kicking it back and forth to establish superiority. no seriously, i've done this twice now. i'm sure it's a running theme.
with that said, i still ahve quite a bit to go. if i'm wrong on this being almost done then that's pretty great. it's both a pick up and play sort of game and a put it down for a while kinda game. tows a nice in between for most of the way.
Rhythm Thief > Theaterhythm as a game. no doubts on that.
TR though, thus far, is a clearly superior rhythm game. we'll see soon how that goes.
edit: oh, and i'm prob the first person here with Heroes of Ruin. co-op dungeon crawler with good internet play.
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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.