LogFAQs > #1021671

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicSo I've been thinking... Dragon Age 2 might be my favourite game of all-time.
thundersheep
04/19/12 5:47:00 PM
#31:


So the questing in the game is pretty standard for the genre, with pretty much all of the quests amounting to "Go over there and kill these people", but it's really the story and the cutscenes that make the quests fun and interesting. The production values are just so incredibly high that every scene is worth watching.... 4+ times. The voice acting is fantastic all around... I can't even pick a few voices that stand out, because they are honestly ALL of the highest quality. The writing itself sounds natural, and it's all delivered with the right emotion and humour when required. After playing the game 4 times, the scene where the Arishok gets angry still gets me fired up each time. Just incredible work on the voice front.

Now a major complaint about this game was the fact that you could only choose your companion's weapons and not their different armor pieces (except for belts, rings and amulets). To this I say, **** yourselves. Wait... that might have been uncalled for. But seriously, it's another one of those changes that everyone seemed to hate, yet it was exactly what I was looking for in an RPG, like the removal of towns in FF13 or the gambit system of FF12. I enjoy the whole trickle-down system of RPGs where you can upgrade your entire party through getting one awesome piece for your main dude, but it just takes so long to do. I hate finishing a dungeon and then spending a couple minutes looking at stats for every piece of gear and trying to find the best fit for everyone. Yeah it only takes a couple minutes, but it's still time I would rather be using to run around and do stuff. Being able to choose the weapons and accessories was enough for me, and it also had the bonus of giving all of your party members unique looks.

The crafting system in DA2 was probably my favourite until I played Tales of Graces f. Rather than finding the actual materials needed for potions, poisons and runes, you just had to find the resources required for each different item, after you had enough resources you could just buy the items with gold. Sure they could have just put the actual items in shops for you to buy, but then there would be no sense of accomplishment for earning the higher end stuff towards the end of the game. It also gave incentive to explore each area. The items themselves were were great as well. A good variety of effects for items in all three areas and priced in such a way that you're not able to stock up on ridiculous amounts of everything, but also cheap enough to warrant spending some coin on.

I'm still trying to find out what I DON'T like about this game... but halfway through Act 2, it's getting difficult.

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