LogFAQs > #962532447

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TopicNintendo Direct 2/9 2PM PST
HeroDelTiempo17
02/10/22 1:10:33 PM
#381:


UshiromiyaEva posted...
I gotta say the only side content issue I'm having so far is that I don't know how easy it's going to be to track this affinity stuff. There's no indication on the map screen or main screen as to whether you've even talked to an NPC before or not.

It is totally obnoxious and opaque, at least in the original Wii version. I can only hope they improved that. I only bothered raising affinity for an area or two that had pretty significant rewards for doing so (two optional Monado arts), and even then I would hesitate to say it's even worth bothering with that.

The thing about the "quests auto-complete so it's fine" excuse is that it downplays the sheer amount of busywork sidequests in the game. It's great QOL when you get to auto-complete sidequests doing things you would already do in the course of the main story, but eventually you pass that point and there are still so many sidequests to do. Especially when you factor in area affinity on top of it, it's an enormous pain.

I don't really hold it against the game, but I do have friends that have written the game off because they can't see sidequests and not complete all of them. And they'll put up with some shit - one of my friends completes the checklist in every Yakuza game. So I think when you include a bunch of stuff that in theory should cater to completionists, and then completionists think it sucks so much they won't play the game, then you have done some bad game design.

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