LogFAQs > #961433104

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TopicITT: Let's actually design proper difficulty modes for Dark Souls 1
K181
01/03/22 10:12:02 AM
#19:


The only argument I see is for players with physical or mental disabilities needing certain amounts of help in order to have access to the experience, so I have a hard time disputing the idea inherently. Part of me thinks that the series could have a walkthrough mode, where enemies don't aggro on you and only turn hostile if you attack. That way people could still explore and experience the world but it wouldn't count towards any of those lame achievements and couldn't be passed off as a speed run.

Just my two cents.

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Irregardless, for all intensive purposes, I could care less.
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