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TopicFFXIV Topic 10 - Forge Ahead
HeroDelTiempo17
12/02/21 5:31:11 PM
#65:


X_Dante_X posted...
iirc it was 30 debuffs shown, 60 actually applied, but this regularly got hit on any world mob (s ranks) and also eureka/bozja. so for that reason alone i like having less/consolidated dots but i agree it feels worse on a personal level to lose complexity/kit

Frankly, I think trying to design jobs around the mass player instances is a bad idea. They keep running up against this ancient and unsolvable technical limitation trying to cram more players in instances, but most of the game is not that. I get the small amount of culling they did to make 24-mans better, and I'm fine with hunts and world bosses being a little jank, but in dungeons and trials where this almost never comes up it's pretty limiting for class design.

I think it would be better if it was like PvP and some skills changed when you went into Bozja. Or if raids shift away from 8-mans and we start seeing a huge focus on 24 and 48 man content this also makes sense, but I doubt that's the case.

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