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Topic | transience's top 100 games -- almost 2022 edition. |
transience 11/17/21 1:02:07 PM #353: | 4. ![]() I'm a simple man. I like basic things in my games. I like watching numbers go up. I like run buttons that let me go fast. Above anything else, I like to jump. Give me any random game and I'm going to jump everywhere I go. It doesn't matter if it's a platformer or not, that's just what I do. I especially like a good wall jump. One of my main draws in Metroid is being able to scale a single wall. It was a huge deal to me that they removed it from Fusion and Dread. n++ has a lovely little walljump. In fact, it may as well be the main feature of the game. This game has such a nuance to its feel and its movement, and especially to its jumping. It's this heavy, floating jump that has such gradual momentum. It is absolutely perfect. n++ is about making a really careful jump, with no margin for error. It also walks this tight line of feeling like it's procedurally generated because there are thousands of levels to play. But, instead of just being randomly generated, every level is authored. That's the benefit of having such lo-fi visual design: you can make these levels fairly quickly. Quick design doesn't mean they're lazy though. Every level has a specific theme and challenge and most of them are fun to play. If you don't like one, you can move on to another set of levels. There's so much content here that it's hard to believe you can finish it. (You can, but it'll take you hundreds of hours.) I am always going back to this game, and it has this strange property where I can not play it for months and pick up the movement perfectly within about 90 seconds. That's not true with pretty much any other action game, but n++ just comes so incredibly naturally. --- xyzzy ... Copied to Clipboard! |
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