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Topic | Teach me how to play Final Fantasy XIV |
Not_an_Owl 11/01/21 5:52:41 PM #93: | CoolCly posted... ooh that's a big win for efficiency but imo a loss for immersion. i'm not surprised there are flying mounts but i hoped there wasnt. I think it was bad for WoW in the long run. Though I'm guessing you can't fly over zones like in WoW and still have have to go through the entrances between areasARR was designed before flying mounts were a thing; it was a recent update that added flying to ARR areas, and only after you've finished the MSQ and gone through all of them on foot anyway. For expansion areas, you do not have access to flight immediately and must initially progress through them on the ground. To unlock flight in an area you must obtain all the aether currents. Some are found as quest rewards (at least one is always locked behind the last MSQ you do before leaving the area) but the majority are found in the zone itself, located via an item you get in the MSQ called the aether compass. I got in the habit of putting the compass on a hotbar and just clicking it as I ran around an area doing quests, picking up any currents that happened to be on my way to whatever it was I was doing. Having access to flight is ultimately a good thing I feel, especially if you go hard on crafting/gathering and end up having to revisit areas to hit gathering nodes a fair amount. The way they've done it never really breaks immersion or ruins the feel of questing. --- Besides, marijuana is far more harmful than steroids. - BlitzBomb I headbang to Bruckner. ... Copied to Clipboard! |
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