LogFAQs > #959411048

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, Database 9 ( 09.28.2021-02-17-2022 ), DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicRealtalk: Why is the N64 so difficult to emulate properly?
DarkRoast
10/26/21 3:43:50 PM
#19:


N64 was unique amongst the early 3D consoles in that it actually had hardware-level support for (at the time) advanced rendering techniques like perspective-correct polygons, bilinear filtering and fog/transparencies.

The problem is that Direct X wasn't a thing back then, and on the PC side of development hardware-accelerated 3D graphics still weren't standardized. So N64 basically has its own hardware-accelerated 3D graphics framework that was never actually adopted in the PC space, making it kind of an island when it comes to emulation.

The 3Dfx Voodoo came out in 1996 but at the time very few PC games supported it and the language it used was never really standardized.
The Voodoo 2 came out in 1998 and really set the tone for future cards. But by then, the N64 had been out for two years.


---
Razer Blade 15 - Core i7 9750H, RTX 2080 Max-Q, 32 GB DDR4 2666
... Copied to Clipboard!
Topic List
Page List: 1