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TopicFavorite Battle System
trodi_911
10/05/21 10:05:57 PM
#22:


Anything that's more than just select move like any Mario RPG's action commands. Despute it mostly being select move, just having to time a command for more damage makes it a lot more engaging. Also specifically the low numbers in the Paper Mario games makes damage boosting badges feel more meaningul.

Lisa: The Painful where some of the characters can input commands to do a move for more damage instead of just selecting the command.

Trails of Heroes has a grid-based battle system where positioning is a lot more important.

Not really the battle system itself but Atelier Iris had a bar where you could see not only who was going when but also when you were choosing an attack, where you'd be placed on the bar after that attack so it was a lot easier to plan things.

Also I've always hated that Final Fantasy's ATB system would only pause when selecting a spell when in think mode.

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