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TopicPlaying the Witcher 2 again, but on xbox one
pegusus123456
08/01/21 5:36:28 AM
#8:


BLooD WoLf posted...
i couldn't get past the whole "preparation" aspect of the combat system. i tried it multiple times and put at least 3 hours total into the game, but it was just too hard to get used to it. guess i'm just a filthy casual.
It's honestly not that important. I really only used it before telegraphed boss battles. Apparently the alchemy talent tree is the strongest one if you know what you're doing though.

Jabodie posted...


I will say this combat kind of sucks ass because of Geralt's variable animations. It's very difficult to judge how long a commitment a move will be.
I didn't realize why the combat in this game is so clunky until I watched Joseph Anderson, one of those "I'mma make a 4 hour video about one game" dudes. Witcher 2 is weird because the animations don't match the actual combat. It looks like an action game akin to Dark Souls or God of War, but it's not. It works like an MMO with hotbar combat.

Melee attacks are essentially like spells in WoW. You can swing all you want, Geralt's sword does nothing unless you have a target. If you have a target, it casts the "melee spell" and creates a small AoE in front of him. Enemies standing in that AoE take damage. So it doesn't matter if Geralt takes a wide swing that passes through four guys, it's only going to damage the one you're targeting. He might be two feet away from an incoming sword, but he's still going to take damage because he's in the AoE. You can watch an archer embed an arrow into a rock and still take the damage from it. The cleave attack you can unlock later on works like Chain Lightning, you damage one guy and it chains to another guy even if he's six feet away. Enemies can parry before they take their sword out. They can block with their shield when you hit them from the back. Geralt can be set on fire before the dragon even breathes it because the attack is cast at the beginning of the animation.

And then the problem is compounded by various exceptions to the rules and glitches. Without that cleave attack, you're only supposed to be able to damage one enemy at a time. But because it works like an AoE, you can hit more than one if they're close enough. The targeting can bug out and you can attack enemies you don't have targeted until it catches up, realizes you can't, and you stop damaging them.

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