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TopicBeat Skyward Sword and 100%'d it. I hate it >_>
BakonBitz
07/27/21 3:20:43 PM
#10:


Shadowplay posted...
I don't understand how people are not off put by the first parts of the game before they force you to backtrack. There's literally no exploration. When I play a Zelda game, I like to go off the beaten trail and find goodies. What Skyward Sword ended up being was a bad overly linear Metroidvania game.
I definitely noticed the linearity when I first played, but I think the idea that you're constantly solving puzzles and navigating obstacles helped alleviate it. It'd be different if you were doing nothing but walking to the next dungeon with a few occasional fights.

Funny enough it's the revisits to the areas where I feel like it's less fun to navigate because I already opened up passageways and solved all the navigation puzzles.

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