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TopicFFXIV Topic Part 6 -- Reaping What Yoshi-P Sowed
Not_an_Owl
06/28/21 2:15:36 PM
#285:


"Hard" in a dungeon name is a bit of a misnomer - they aren't actually difficult, more of a narrative excuse to revisit an old location for a different story reason. Some of them are quite interesting - the Tam-Tara Hard storyline in particular is a treat.

Similarly, "hard" trials aren't actually hard. During ARR it was developer shorthand for "this trial is at level 50". By the time you get to post-Heavensward content the conventions have changed to "instance name", which is the story mode, and "instance name (Extreme)", which is the challenge mode. Some trials are named "The Minstrel's Ballad: ____", which is the equivalent of Extreme.

Speaking of! 8 man raids past ARR have two versions, normal and Savage. Normal is story mode; Savage is the challenge mode. ARR only had one difficulty for the Coils of Bahamut, which was equivalent to today's Savage. (Second Coil Savage is something else altogether - if you're doing it synced at the level it was intended it's considerably more difficult than anything else labelled Savage.)

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