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Topic | Just played the entire Dark Souls trilogy... time for some BOSS RANKINGS! |
KINDERFELD 03/19/21 3:35:20 PM #342: | Blackstar110 posted... I don't agree. Dark Souls 1 is fantastic because it feels enormous and connected, but once you know where you're going and have shortcuts unlocked, you're probably never more than five minutes away from one end of the world to the other on foot. I love that. It's the #1 thing I miss from DS1. The instant warping is the following games is made necessary by their more linear worlds and by the fact that you can level up at any bonfire rather than needing to come back to Firelink, but the original system of there being no easy "escape to home base," you're out there in the world and your only refuge is this bonfire... I miss that a lot in the newer games. What makes the backtracking uneventful is, its the same enemies that drop nothing useful, same placement, same little bit of souls and all I care to do is reach one merchant who is buried down there. Now, to prevent the boring backtracking, I just amass a shitload of souls so I can purchase and do everything in one swoop and never return until side quest stuff. --- BLACK LIVES MATTER ... Copied to Clipboard! |
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