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TopicWhat to you, makes a good RPG/Adventure game town?
slmcknett
03/13/21 2:28:51 AM
#5:


Mainly I just care if it looks cool.

But if I had to go deeper, then I guess each town in a game should have a noticeably different aesthetic, whether it's based on where it's located on the map (like a snowy town, a desert town, a port town, an underground town, a town in the sky, etc.) or by varying styles of architecture or level of technological development.

All of the NPCs should offer some sort of insight on how the town operates, how the people live, or what you need to do to progress the plot.

There shouldn't be any pointless areas or buildings you can enter. One thing I hate with Pokemon is how you can enter some houses and rooms and there's nothing in there to find or someone to talk to. If you're going to put a room in somewhere, don't make it pointless.

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