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TopicPlaying through Omori blind. Spoilers as I go
NeatoAnAccount
02/16/21 12:12:57 PM
#12:


So we come across a patch of cactus. BASIL says they remind him of KEL. "Is it because... he's a prick?" Yes, Aubrey, that too, but mostly because he is resilient and able to survive in impossible situations. KEL has literally never seen a cactus. This is weird, right? Like, I feel like you would recognize a cactus your first time seeing it in person. Maybe it's just me being a dumb American but cacti and deserts are inexorably linked in my mind. Also I would expect that a forest is not an appropriate environment for a cactus since it will die of overwatering, rotting its roots.

OMORI is white tulips. Plain, simple, and bulbous. No wonder we're depressed if this is what our friend thinks of us lol

"Hey look, this SPROUT MOLE is sad!"

cool so since it's not damaging the flowers can we leave it alone?

"Nope! Let's ~*~put it out of its misery~*~"

So now everyone's at level 2 and HERO learned MASSAGE which removes an emotion from someone. Continuing south we get to a tunnel in between some trees with a giant SPROUT blocking the way. We do a couple rounds of combat then HERO has us leave and come back saying "I need to teach y'all about teamwork."

We reenter the fight with full health and now there's a meter underneath the boss. HERO explains that this is our ENERGY meter. Each character, after attacking, had 3 speech bubbles pop up. These speech bubbles represent FOLLOW-UPS we can spend ENERGY to do. Apparently we gain ENERGY whenever we're damaged. I'm not quite sure what most of the FOLLOW-UPS do (they include things like tripping the enemy, which makes sense, and calling out to your partner, which I don't yet understand [you don't need to explain it i'm sure i'll understand in due time <3]) but when you get 10 ENERGY you can unleash a massive super move with a sick animation that does a million damage.

We won! Everyone got to level 3. OMORI learned STAB (you know, with his knife) and now we're going into the tunnel.

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