LogFAQs > #950557795

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicImagine if Skyrim had better writing and an attribute system
Try_Another___
02/12/21 9:59:06 AM
#24:


vigorm0rtis posted...
Eh... I'm not a fan of how things are going with Bethesda, but I kind of disagree. A lot of people who complain about lack of depth in worldbuilding in Skyrim didn't pay attention to the details that I liked most. You know, there's no quest attached to it, but if you fish around it looks like Rorikstead is probably filled with daedra worshippers. There's a lot of that sort of thing the game doesn't reward you tangibly for, but I like looking for it.

See I agree that little things like that are great, and I do enjoy that sort of stuff, but its just easy to look at Skyrim and see so many missed opportunities. We know theres a civil war, for example, and we know the thalmor are crushing tamriel under their boot, and we know that there are separate holds in skyrim that are ideologically opposed to one another, we know that there are highborn families in the different holds, why didnt they explore these things more? Bethesda is good at worldbuilding in the sense that they can create a very detailed static world for you to inhabit, but when it comes to plotlines theyre mostly concerned with trying to center it on the player and make you a hero. I would love to have seen more fleshed out storylines involving any of the plot details I mentioned above, just generally would have loved a more reactive world that changes around you in more tangible ways

---
zero earnings
... Copied to Clipboard!
Topic List
Page List: 1