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TopicFinal Fantasy 8 REMAKE
UnfairRepresent
01/25/21 2:15:00 PM
#86:


SpaceBear_ posted...
VII's characters all have their own reasons to journey? Name two.
Barrett actually cares about the planet because of Marlene's future
Nanaki doesn't give a fuck and just wants to get home
Yuffie is only stringing along to steal your materia
Cait Sith is a Shinra spy
Cloud initially just wants money but then has many questions about Jenova/Seppy

Sure in the end they stand together but like FF7 or not their reasons for going on the adventure did vary. It's only really Tifa and Vincent who ultimately had the same reasons to journey as Cloud and even they had didn't motivations. Tifa wanted to ride Cloud's Buster Sword and Vincent was just too edgy to not come.

Aerith arguably had the same reason as Barrett but again, way different motivation for why.

Ivany2008 posted...
Your praising 12, but it literally did the same thing.... less than a month of the original game coming out on the PS2 people designed a gambit set up which allowed the game to play itself while you slept. It couldn't advance the story, but beat the hardest boss in the game Yiazmat?

https://www.youtube.com/watch?v=L3w8w28DyO4&ab_channel=%E8%B5%A4%E5%BA%A7%E3%82%AF%E3%83%AA%E3%82%B9%E3%83%86%E3%82%A3

You seem to be missing the forest for the trees here. A game having exploits isn't the same thing as the fundamental mechanics of the game being completely broken.

I remember hearing the same claptrap when people were soloing Mass Effect on Hard by playing Adept Shepard on her own. Honestly being able to cheese the game doesn't bother me in a single player game, obviously in a multiplayer one it's way out.

These are not things the average player is going to do and by your admission has no bearing on story progression. If anything a system being so robust that if you know exactly what you are doing, know exactly what you are facing and put considerable time and effort into doing it, you can become OP is a sign of a good system.

FF8 isn't this. You pretty much have to unintentionally do a skill run to play the game in good faith. "I will level up even though there's no reason to do so." "I won't just do Limit breaks forever eve though there's no reason not to." "I won't get all the money I need without doing anything even though there's no reason not to." "I'll use the draw system in good faith and not abuse it... even though there's no reason not to"

These systems are fundamentally badly designed. And even when you do all that, going out of your way to play the game as intended, it's just not fun or well thought out. It's just full of fundamentally poor gameplay design choices that are well below the standards of the average RPG game, let alone a good one.

It's not fair to compare it to something like this:
https://www.youtube.com/watch?v=5XwPttDKBLI

And then claim it's the same thing.

FF12 isn't anything masterful but the Gambit System, leveling, weapon vareity and whatever they called Limit Breaks all functionally worked well and allowed for a large amount of expertimentation. It rewarded intelligent strategy and planning for good players, luck was still a factor for bad/average ones and there are multiple viable ways to fight. This is good design. Sure there are dozens of exploits but those exploits come from specific scenarios and often involve forward planning created by virtue of millions of people trying different combinations in different circumstaces.

It's like saying Ride to Hell Retribution and Batma Arkham Knight are both equally flawed games because of this exploit:

https://www.youtube.com/watch?v=cvZnCnuolI0



You also say that 12 has the better story, but I call bs on that. You essentially have 3 stories in the game with everyone else being a side character despite one of them(Balthier) being far more interesting than the rest of the cast.

Vaan and Ashe forget the reason they are journeying, Vayne is never in the story, the only consistent is Basch and Larsa. Which even they can't save the game.

That really doesn't bother me. The characters not being the centre of the universe doesn't make or break a story for me.

In fact in some ways it makes it more interesting. I don't need or want Penello to be the Queen of the Quagaar people and I actually kinda hate the trend in RPG games, especially ones with multiple races, where everyone in your party ends up being the most important person of their race in the world.

I'm also not seeing how that differs from FF8. WTF did Zell provide other than being a side character to the plot? Or the trains lady? Even the Sniper guy who is scared of assassinating people so he totally picked the wrong job was only there to go "Y'all nuts." at all the others growing up together


And I get that I come off as bitter, but it was such a waste of time as a FF game. At least 8s story, even at the expense of being hot garbage, is consistent. The characters each have their own reason to journey,

They do?


the main villains are always present in the story to show why they are a driving force, and up until the part where Ultimecia is introduced, its actually a very well made story, with the first disc being imo the best introduction for any Final Fantasy game.

If you say so. I found high school drama as exciting as real life high school drama. 7 began with terrorists blowing up a rector, 9 began with a shipwreck/giant theatre production/....another shipwreck and X began with a kickass sequence of underwater soccer while a giant whale blew up a city.

"Which girl is going to come visit me in the infirmary." just doesn't compare for me... They don't even give you good enviroments to explore.

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