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TopicRogue lite/likes are cancer
apolloooo
01/21/21 4:19:21 AM
#5:


AsucaHayashi posted...
the same levels again and again.
this is tbh is the main problem. maybe there are exception to this, but in the end, the levels usually are just randomly shuffled room template + randomly shuffled set of enemies encounter and they just call it a day and call it "design"

one of the worst example is this game called star renegades. it's turn based RPG thing with rogue like element. the core combat is fun, but the way the rouge mechanics is used is just so repetitive, basically each "level" is comprised of regular enemies, mini-bosses and big bad bosses.

the regular enemy and mini bosses are shuffled with this mordor like "nemesis system" that barely does anything anyway, but they are usually piss easy and the big bosses are the same each time. these big bosses act as a wall so you can replay the randomly shuffled encounter over and over again so you can beat the end level bosses after 10 hours i just said "nope" fuck this.

they give you some new characters and some upgrades after each run, but that's it.

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http://i.imgtc.com/iJyp6bF.png http://i.imgtc.com/ZBw36Qh.png
Thanks for the peeps that made the pics <3 if i make typos it means i am on phone
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