LogFAQs > #948953894

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicMy Mario Maker 2 level still has no clears. 0/135
One_Day_Remains
12/31/20 12:21:35 PM
#25:


The cannon section is very clearly not good. It doesn't help that the timing of each cannon varies wildly (because they are spawn-dependent). It's a prime example of the enemy spam you were just complaining about a few posts ago.

There was literally nothing to care about in regards to the bob-omb section. Could it have been more interesting? Of course. But that's hardly something that appears on my radar when you have two terrible sections and no checkpoint.

You're complaining about "waiting" in regards to relatively meaningless shit. Okay, so you may not need the koopa shell to progress through the level. So what? That just means you have more than one option, and one is objectively better for speedrunners. This actually isn't uncommon; a lot of levels have multiple paths (kinda like Ninjis) with one path being faster than the other. Hardly something to raise a stink over
---
Ten sounds sound like bloated constipated arena rock - GhettoFlip
... Copied to Clipboard!
Topic List
Page List: 1