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TopicWhat are some good systems in games, or systems-driven games?
Antifar
12/26/20 7:22:36 AM
#1:


What I mean by systems is stuff like MGSV, where you extract guards from missions and that benefits you in other areas of the game, which feeds back towards helping you in missions. Or how the enemies "adapt" to your tactics if you do everything the same way. Small things contribute towards broader aspects, rather than being isolated events, the way Mario jumping on a Goomba is.

What are some good examples of that shit?

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