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TopicSaveEstelle & LeonhartFour in New Houses: Kamehameha Edition [SELF]
LeonhartFour
11/14/20 12:05:20 AM
#435:


More Cold Steel IV Act 1 Chapter 3!

Wandering around town some more, we learn a little about Emma's mother, who was a wandering witch who died young trying to save some people. Jusis and Gaius reminisce about their clubs and talk about where their old members are now, which is neat. Kurt and Laura are training together. After all that, it's time to head back to the Saint-Gral Labyrinth for round 3. We find a trial chest for Musse/Ash inside, which powers up Musse's Brave Order. The boss here isn't too tough despite its status effects, and then we're done for the day.

We depart Eryn on user SaveEstelle's birthday as a fine reminder that he will never play this game. Before we head to Crossbell, we have to decide which two Old Class VII members to take with us. One of them has to be Alisa or Jusis due to their intel and connections in the city, which works out just fine since Alisa's a fisher now (although it'll hurt not taking Jusis all the same). Fie, Sara, and Elliot are going to Heimdallr to prevent you from picking them twice in a row, I guess.

New Class VII isn't sure how we're getting to Crossbell, but Alisa and Emma seem to have worked something out. We talk to Roselia and discover she's planning to meet with Thomas about a potential alliance, which is interesting. Apparently, we'll have to be without our Panzer Soldats this time, although I imagine we'll find another one while we're in Crossbell. I choose to take Alisa and Machias with me, as painful as it is to leave Laura, Emma, and Jusis behind. It's for the good of fishing, I have to tell myself. Our magical mode of transportation this time is...heck yeah Josette. I wasn't ready for that, nice bit of fanservice. Don't expect she'll be able to join the party though, sadly. Elliot and Fie wave facing forward, which is nice.

Josette reveals that Leeves is her hometown and it actually used to belong to the old Capua barony, which is cool info. However, Josette claims Liberl as her home now, not Erebonia anymore. Doesn't look like Kyle or Don will show up this time around either, although Josette says they're the president and vice president of the delivery service, although she's just a branch manager. Juna gets to walk around the airship for a bit while we try to navigate Erebonian airspace.

Of course, you knew we wouldn't make it to Crossbell without a hitch, and we run across the Third Imperial Division at a standoff with the Republican Army over the border airspace between the two countries. Apparently, the Republican airships are a Baten Kaitos class, so they probably suck. We try to duck below their line of sight through the clouds, but Emily and Theresia spot us aboard one of the Erebonian airships, although they're more worried about Calvard than us, thankfully.

Eventually, we're able to land safe and sound, but we're pretty far outside the city, near Tangram Gate. It's okay, now that I've been playing Trails From Zero, I know my way around! Unfortunately, we also landed near Pleroma Grass, and it summons a Magic Knight, which is extra bad news since we have no Panzer Soldats at our disposal. Oh wow, Alisa can summon an Orbal Gear. Glad I brought her along! Man, I've missed YOU'VE FAILED YOUR INSPECTION. We defeat the Magic Knight, but it damaged the Bobcat II in the process. Josette sends us on ahead and assures us they'll get it fixed in no time.

When we get onto the main road, we're able to see the now-completed Tangram Fortress, which is said to rival Garrelia Fortress in scale, featuring eight railway cannons. We also have to hide from military trucks on their way to Armorica Village, for some reason. Alisa says they've set up a camp in the area for basic training.

And that's enough for one night.

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