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TopicDark Silvergun's Horror Gaming Topic
Dark Silvergun
10/16/20 7:52:11 PM
#27:


Resident Evil Zero Disc 2 [Part 4]

The Prototype Tyrant makes it's return, and this time, the battle is largely the same, but with the room layout, that creates its own issues. For instance, when he jumps, you need to be prepared to run away, and, when reaching one side of the room, quickly run past him, otherwise, the Tyrant will attempt to do a quick slash to deal some damage. Health wise, the Tyrant can take just around the same punishment, before dropping to the ground once more. [No dramatic rocket launcher death like other RE's. You simply drop him, and move on, which leaves me to believe the Tyrant lives to fight another day somewhere else.]

I died several times before taking the Tyrant down. Speaking of dying, for some reason or another, the room above it gave me all sorts of problems. 3 zombies giving me the run around, it was kind of embarrassing to be honest, but, it just turned out to be a mess on a few attempts.

Anyways, after all of that, defeating the Tyrant allows access to the upper room to acquire the Motherboard. Activating the Gondola let Rebecca reach the Sluice Gate Control so the outside bridge can be safely crossed without the current flowing overhead. Also, there's a mini lab here, with a Plague Crawler plus various test tubes with small and large versions of the enemy. The room was large enough to easily kill the Plague Crawler without difficulty.

The upstairs level is quite important, as it houses a Blue Chemical canister, and a small container of purified water. A file from all the way back in the infirmary states that the Blue Chemical and Red Chemical combines to Sulfuric Acid solution. Adding the purified water allows the Sulfuric Acid to be subtle Battery Acid. As for a battery? There is one downstairs, but, Rebecca can't reach it from her position.

However, with the bridge now accessible, Billy can be moved over to her location. With this bridge, this is one of the locations where the Lurker frog can possibly appear based on RNG. With that in mind, it's best to never cross both characters through at the same time, otherwise, if the Lurker grabs hold of either character, it has the ability to eat that character, leading to a game over. While the RNG has a slim chance, the threat is always there to ruin your day. [Also, the bridge after the Water Purification Room has this random chance for a Lurker too.]

When Billy & Rebecca are reunited once more, it's time to get that battery, and that's when the two Plague Crawlers bust out of the large test tubes in an attempt to attack you. There is a strange oddity with these two though, as being near the stairs is an invisible wall they cannot cross, so by standing back at that position, they cannot hit you at all. So, there is free reign to target and kill them with ease.

With the battery in your possession, adding the battery acid makes it usable, making your next destination the fork lift, to collect the Incinerator Keycard. Now, one of the endgame doorways can be accessed. [And in that next room, is the final box of Magnum Ammo!]

At this point, there were a few final zombies in my way, so, I made use of any remaining Molotov Cocktails [these worked great on those two Plague Crawlers that couldn't do a thing to me earlier!] plus the Handgun, and began preparing for the final consolidation of all remaining items in the game, which required a bit good old bactracking action. Here's the final inventory prior to the final boss sequence. [Removing Rebecca's Handgun, Hunting Gun & Molotov Cocktails, since all of those have 0 ammo]:

Ammo Reserves:
Custom Handgun[Billy]: 6+45
Shotgun: 7+63
Grenade Launcher: Explosive=12, Acid=12, Flame=12
Magnum: 8+25

Health Reserves:
Green Herb: 1
Red+Green Herb: 6
First Aid Spray: 6

Before going into the final room, I armed Billy with the Shotgun, and Rebecca with the Magnum. Once Billy & Rebecca find themselves face to face with Dr. Marcus, it's story time, followed by Dr. Marcus losing control of his body to the Queen Leech, and he himself becomes mutated into one hideous creature.

There's no point in trying to avoid any of the Queen Leech's attacks, so, set the AI partner to attack, and fire like crazy. Chances are, you'll put the Queen Leech down before either character can drop below Fine Green status. Sure, I burned through a lot of ammo, but this fight will do that.

Once it's down, it drops the two final key items to unlock the last door. Now it was preparation time for the final stretch. I had Rebecca drop the Magnum, due to low remaining ammo, for all of the Grenade Launcher supplies [plus, there is one extra canister of 6 Explosive Rounds in the final room], and had Billy keep the Shotgun. Any remaining inventory spaces were loaded down with healing items.

With everything ready, it was go time, taking the lift to the point of no return, straight up to the last room on the map, the First Floor Treatment Plant.

And wouldn't you know it? The Queen Leech wants revenge for the beating you imposed on it, and, *someone* also activated the Self Destruct System for the entire complex. Once arriving at the top of the lift, with five minutes to go, it was round 2 of more Queen Leech pounding.

The further mutated Leech Queen is now a truly sizable monster, but, it still doesn't like weapon fire all that much. I took some damage during this phase, but wasn't truly overwhelmed. Sure, I had to heal Rebecca once, as her health drops pretty fast when getting body slammed by the Queen Leech.

The final portion is merely distraction, after it's discovered the Queen Leech is unable to handle sunlight. So, while Rebecca unlocks the 4 locks on the large enclosure above, your job is to deal just enough damage, so the Leech Queen turns it's attention back to Billy.

Each time, the required damage resets with each lock released. Unfortunately, that means Billy would periodically get pounded by the Queen Leech, and that meant using a decent amount of health items in this final stretch. Also, to maximize damage, I switched all of the Grenade Launch supplies back over to Billy. Needless to say, I was down to my last 5 Acid Rounds by the time the last lock was released.

After that, you get treated to the classic one liner moment as Rebecca tosses over a powerful Magnum Revolver to Billy to finish the Queen Leech, and send it to a fiery death straight into the now detonating facility. Billy & Rebecca survive, as the Training Facility ruptures apart in a satisfying explosion!

Final Clear Time: 8:29:39

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Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
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