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TopicDark Silvergun's Horror Gaming Topic
Dark Silvergun
10/14/20 4:30:05 PM
#25:


Resident Evil Zero Disc 2 [Part 2]

Up next was the Factory, the shortest area in the game.

3 Enemies, 2 Key Items and 1 Boss. [There's other items as well, but who's counting, right?]

Coming off the Cable Car, and going up the stairs brings the player to the Marshaling Yard of Resident Evil 2. The passageways from the control room are sealed, so, there's only one option left: The lift to the walkway.

This walkway connects to yet another familiar location, and the only item of note is a Factory Key/Up Key. But when exiting, 2 Hunters appear. The first one growls at the player, making it easy to run past, and the other can be avoided too. It's a small margin of error when getting it right versus being slashed once though.

Back in the control room, the Up Key brings the Turn Table to your current floor. Going down connects directly to William Birken's Laboratory, but the only thing you can really do here is collect an Elevator Key, everything else is off limits except the elevator switch. And that brings forth a run in with a Prototype Tyrant.

No Resident Evil is complete without a Tyrant type battle, right? The key here is to run to right of the Tyrant when it swings it's massive claw, then fire a few times, and repeat. Careful you don't trap yourself anytime the Tyrant lunges at you. [Which I unfortunately did once, ouch!] This boss is easily dispatched with the handgun, although it does take 40+ rounds before the Tyrant falls to the ground. And, in true gameplay fashion, the Elevator arrives just at the moment the Tyrant is defeated.

Heading on up to the higher floor pits Rebecca against one lone Hunter. Even though I took a hit by the Hunter, I still managed to collect all of the items in the room [More Magnum Ammo!], and everything else remaining in the Factory without dying.

That Elevator is special, as it connects the Training Facility [LV1] to the upper [LV2] and the lower [LV3] floors of the Factory, along with the final area, [LV4], the Treatment Plant.

But before advancing any further, it was time to consolidate all of my items. I moved everything necessary to the derailed train area and the Elevator, and all other leftover items to the second floor conference room.

Also, I healed up Rebecca to full HP too. When I consolidated everything, I ended up with 2 Green Herbs, 5 Green+Red Herbs & 4 First Aid Sprays.

Ammo Reserves:
Handgun[Rebecca]: 0
Custom Handgun[Billy]: 3+75
Hunting Gun: 0
Shotgun: 7+42
Grenade Launcher: Explosive=12, Acid=6, Flame=6
Magnum: 8+17
Molotov Cocktail: 14

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Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
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