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TopicDark Silvergun's Horror Gaming Topic
Dark Silvergun
10/10/20 7:26:08 PM
#18:


Ah yes, anyone that's played RE Zero doesn't forget that line Snake!

Resident Evil Zero Disc 1 [Part 1]

After a whole bunch of beginning cutscenes, the game begins on the very atmospheric train. Welcome to the Ecliptic Express, where the service may very well eat you alive! What an assurance that you've chose the best form of hospitality!

But jokes aside, you find yourself in the end passenger car, where the dining car is locked up, and since the train itself is such a linear area, the only other option is to explore the opposite side.

Advancing through leads to a cutscene, where the conductor of the train greets Rebecca with a *special* meal plan, where Rebecca is the menu. But, I wasn't messing with that, so, I took out the zombie in front of me [2 shots? Super low health zombie], and I advanced forward. Here, we get a run in with the other main supporting protagonist, Billy Coen, after collecting the Train Key/Dining Car Key, and then, the short lived Edward, a member of the same team Rebecca is on. So, without further ado, two zombie dogs show up.

These two dogs didn't go down without about two bites on Rebecca. This being set to Hard Mode [CODE: Veronica in contrast has no difficulty setting option], those two bites put Rebecca down to Yellow Caution. But here's the difference. in CODE: Veronica, Yellow Caution makes a character run in an injured state, and Red Danger puts the character in a slower limp. In Zero, normal movement is Green Fine & Yellow Caution, and the injured state movement is both Orange Caution & Red Danger.

Moving past the two passenger cars, to reach the Dining Car is fairly easy the first go around. What follows is a pretty strange scene involving what looks like a human body falling apart into leeches, only to come back together again as one. One would think to shoot the leech creature, but that's a waste of ammo. By fleeing the area, a cutscene will play the same regardless, and then Rebecca & Billy get a look at the main antagonist, not much later to be revealed as Dr. Marcus.

Despite differences of opinion, Rebecca decides to trust Billy for now, in an effort to survive the train. Here, the player gets the option of who to send to the top of the train. Whoever is chosen will be unavailable for a good chunk of the train. So, I sent Rebecca to take that top route, and after reconnecting the power to dining car kitchen, Rebecca has only one option, send the Train Key/Conductor's Key to Billy via the dumbwaiter lift.

After sending the key over to Billy, things took a turn for the worse, as avoiding the zombies between the passenger cars lead to a lot of damage, I did horrible, losing enough health to drop all the way to Orange Caution. I rolled with it though [I could of completely restarted from scratch, but I decided not to]. Reaching the Conductor's Office, all of the items in there were not necessary at this point, so I moved on, making sure to, at the very minimum, tag the items in passenger car room, especially the Hunting Gun and Shotgun Ammo. [With no item boxes, any items, even if you can't carry them, they will be added to the game's map, as long as you attempt to pick them up.]

Of course, the main point of interest was the Ice Pick on the meal cart in the corridor. Returning back put me in contact with the game's first boss, the Scorpion. This boss has the weakest attacks of anything in the game, I dare say it's less lethal than even the standalone leeches in the game. So what does one do to dispatch this monstrosity? Stab it with the knife repeatedly, by standing in the corner, and continue until it's dead. Occasionally, it will attempt to slap Billy with it's claws, but this attack is pathetic as far as damage goes.

With the newly acquired tool behind the boss in hand, it's time to reach Rebecca, and free her from the room she's cooped up in. With Billy's low health, this is where I died a quite a lot, until I conceded, and used a bit more ammo than I wanted to, finally reaching my goal of freeing Rebecca.

The back room beyond the kitchen had two more zombie dogs [and for the record, I believe zombie dogs are barely in the game after this point?], with Billy's near rock bottom health, I had to switch on over to Rebecca to put them down. I took one hit in the process, so health for both characters was pushing near fatal by that point. But anyways, here, in the back of the train, is the most evil of all key items, the Hookshot. It's only used shortly after acquiring it[outside a window in a passenger car], and much much later in Disc 2, and it uses two item slots as well. Seriously, why 2 item slots? Kind of ridiculous, but, this the hand the game deals to the player.

Anyways, I send Billy to that location, and Rebecca upstairs. After the completing the event, leeches are all over the corridor outside. So, I had to quickly switch to Rebecca, and get her out of there. Now it was time to move to the front of the train, by taking the various key items to get the keycard to access the front of the train. The final sequence, surviving the *stop the train* segment is actually relatively easy. In order to fight the least number of enemies, it's best to take a detour through the Conductor's Office, and with that choice, there's only one zombie that will be in the way [and you don't even have to kill it, just knock it down to save ammo, and sprint on by], and then it's completing the brake system math puzzles to stop the train.

From there, I stopped after reaching the first save room of the Training Facility.

So, I'd say I did fair enough to continue forth.

So, without further ado, it's time for a round of Ammo Reserves:
Handgun[Rebecca]: 15
Handgun[Billy]: 15+95
Hunting Gun: 2+14
Molotov Bottle: 3

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Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
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