LogFAQs > #945677716

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicDark Silvergun's Horror Gaming Topic
Dark Silvergun
10/09/20 11:33:28 PM
#14:


Resident Evil CODE: Veronica Disc 2 Continued...[2/2, FINAL]

With nothing else to do, the next destination is the elevator to floor B5. With the Valve Handle in hand, the power can be restored on this floor. The lower half of the facility throws lots of zombies at the player, especially the freezer room, I think the there's at least 7 or 8 zombies in that room alone. And now, it's time to explore a recreated mini segment mirroring the Spencer Mansion from RE1.

At the end of the hallway is the Tiger Statue, using the blue and red eyes to complete it's matching resemblance to the original. Anyways, taking out the eyes gives the player one of the only two magnum ammo pick ups, and a socket to complete the final version of the Valve Handle.

With that Valve Handle, it was time to return all the way back to the B1 floor to collect the Crane Key, deal with another Sweeper, and use that key in the Sorting Room. The result? Alexia's back, taunting Chris, a giant spider breaks through the ice, and an all important key item is dropped off of Alexander's body. As for the giant spider itself, there's no point in fighting it. I tried fighting it the first time, but I actually died instead. So the second attempt, I choose to simply ignore the fight, grab the Alexander's Earring/Green Jewel, and escape.

Back down in B5 next to the Tiger Statue is the elevator to B6 [The only other item I needed to take with me was the Paper Weight]. Here is a look at a large scale ant colony, complete with biting ants. Honestly, I don't think there's any real way to avoid the constant hits while reaching the two connecting rooms down here [Don't miss the first Wing Object of 4]. The room to the right is purely optional, and I guess the only point of interest is the file on the desk, a couple of items, and, you can light the oil lamp to illuminate the room too. The other room nets Alfred's Ring/Blue Jewel, after completing a short puzzle and depositing the Paper Weight in the slot.

After exhausting pretty much everything else, it was time to collect what was left in the front of the Mansion Entrance, most notably the next two Wing Objects, followed by shutting the power off.

In the Mansion Foyer, grab the knife, save Claire in the back of the room, and then, I had to go all the way back to the Weapon Storage to find the serum, followed by bringing it all the way back. Sound familiar? Hm, no "big snake" coming to eat either Claire or Chris this time however.

The following area played as Claire after the next Alexia encounter was fairly straight forward. Lots of items to collect, the shotgun gets to used as a key item once more [another nod to the mansion], and taking care of that Duraluminum case for the final Magnum ammo piece.

And yes, after acquiring the keycard via the ceiling crushing puzzle, I got rid of everything in Claire's inventory except for full HP, a Red+Green Herb, and the keycard itself. The sequence with the T-Veronica Steve can be survived by immediately turning around and running away, then heal with the Red+Green Herb after taking the first hit. After that, keep running, then a second hit will come, and before long, the required clear distance will occur before taking a third hit.

And your reward following all of that? A quick battle between Wesker and Alexia that leaves Wesker fleeing, and Chris to deal with Alexia. All I had to do was keep my distance, watch for the lines of fire, and blast away with the handgun. Pretty simple. After that, comes the final jewel, the Alexia Choker/Red Jewel. With all three, it was time to move into the final areas.

And what do we get? A repeat of the Private Residence, with a few extra rooms as well. Other than getting the Biohazard Key to collect the two gems from the Tiger Statue [since the power is off, it can't turn anymore], the only other piece left was collecting the final Wing Object in the small lab room. Then it was time to complete the music box puzzle once more, and collect the dragonfly object on B3, the same room shown in the projector film from Disc 1. It all comes together!

So, here's a look at what my inventory looked like just before taking on the final rooms of the game:

Ammo Reserves
MP-100: 100%
Sub Machine Gun: 100%
Assault Rifle: 100%+50%
Handgun[Claire]: 20
Handgun[Chris]: 18+345
Shotgun: 7+70
Bow Gun: 129+50 Explosive
Grenade Launcher: Explosive=48, Acid=24, Flame=12, BOW Gas=3
Magnum: 6+12

As for the final sequence, you make use of the game's title [Veronica, how convenient!] to enter the final passcode in the game, and with the Self-Destruct timer counting down, Alexia stands before you and victory. I took the easy route: Used the Bow Gun with the Explosive Bolts as my primary choice.

For Alexia Form 1, all it takes in one shot from just about anything to advance to the next phase. [Otherwise, Claire becomes flame broiled, very bad indeed.]

For Alexia Form 2, this becomes super easy, as all you need to do is shoot the Bow Gun as fast as possible, and this form is literally over in 10 seconds.

For Alexia Form 3, go for that final shot with the Linear Launcher, and enjoy the ending. Although, it took me several shots to land it.

For the final time: 8 Hours, 29 Minutes, 37 Seconds

---
Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
... Copied to Clipboard!
Topic List
Page List: 1