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TopicDark Silvergun's Horror Gaming Topic
Dark Silvergun
10/09/20 11:28:48 PM
#13:


Resident Evil CODE: Veronica Disc 2 Continued...[1/2]

Using the Chemical Compound with the Eagle Plate nets the final key item of the Training Facility, a Golden Halberd. And just like Alfred before him, Chris takes one of the Ashford Family's private jets for a spin, heading on over to the Antarctic Transport Facility in style, with dramatic music to fit the occasion.

Once arrival is complete, it's back to business as usual. I chose the Enhanced Handgun to enter the facility, and the very first thing to impede progress are a pair of tentacles sticking out of the wall in the next room. These ammo eating tentacles have to defeated to advance, but if fired at from a distance, they are relatively harmless.

Heading down the stairs to the save room, the B2 floor map gets heavily updated. The only other room left is the weapon storage area on the left. So, the only thing left to do here, is to use the Golden Halberd one more time and grab the Paper Weight, File and ink ribbon.

Now, I turned my attention to the optional room on the first floor. Zombies, handgun ammo, the final box of Bow Gun Powder, and even Grenade Launcher ammo. Interestingly enough, I believe this Grenade Launcher ammo is not accessible during Claire's earlier runthrough.

And then, the Fire Extinguisher that has been sitting idle in the Item Box since the beginning of the game FINALLY has a use! But more on that later, because, first there was other items on the list to take care of first. First and foremost, the first floor gets a big adjustment as well, as the now frozen up sorting room gives the player access to one more door, and the mining room now connects player directly back to every Resident Evil's favorite key item, the Valve Handle. So don't say goodbye to this key item yet!

One thing you don't want to miss, is the Duraluminum Case in the Machine Shop, and even though Chris has no way to open this, someone else does...

Guess who's back too? Wesker, as he set up more of his Hunter traps for you to deal with, when entering the only unexplored door remaining, that makes you feel so good, right, RIGHT? [Yeah, I wasn't really looking for an answer to that question, but you get the idea.]

Going off to connecting room in the corridor, the big find here is a place to refill the Fire Extinguisher, and then down the lift, a fire to put out. This will net a bunch of goodies: the Magnum, the Assualt Rifle I didn't collect earlier, and the storage cabinet with 3 boxes of Handgun Ammo, providing the detonator was set and the lighter is in your possession to use on it.

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Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
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